Video Game Addiction

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  Video Game Addiction Robert Seith | CWK Network
 
 
When kids
don’t have access to the computer, they feel unhappy, disphoric,
bored, lonely. They need the computer and the computer game again
to gain their sense of control, mastery and feel happy again.

– Ashraf Attalla, M.D., Child Psychiatrist, Medical Program Director, Ridgeview Institute.


  Related Information What Parents Need To Know Resources

For
years Kristen Blosser has loved video games… she plays every
single day.

“Four hours a day. Um you know if I don’t have anything
to do that day I will try and play all day long,” says Blosser,
19.

Her current favorite?

“World of Warcraft. It’s been a game that I’ve
recently gotten addicted to.”

Kristen may joke about being ‘addicted’, but experts
say it’s becoming a very real problem.

“Video games are very addictive,” says Dr. Attalla, “And
some adolescents, children, become addicted to games. They play
enormous amount of time on games.”

Experts say spending more than 14 hours a week playing is one
indicator…

“Consistent preoccupation with the game is another thing.
Feeling euphoric and happy,” says Dr. Attalla, “Depressed
and lonely when you’re not playing the game and the constant
urge and need to keep playing the game to feel happy again. Those
kid can’t finish their homework anymore on time. They’re
socially withdrawn from their circle of friends. They’re
not as interested in other things.”

Both Zachary Moore and his dad love video games… but
they play no more than an hour per day.

“My mom or dad stops me when I get too much,” says
Zachary.

“I mean it’s not something that they just turn off.
I mean you have to basically manage and tell them to stop playing,” points
out his father, Charles.

Dr. Attalla says it’s simple: “Access to the computer,
the kind of games that they play, the amount of time that they
spend should be tightly controlled by the parents.”

By Larry Eldridge
CWK Network, Inc.

For many parents, video games are likely to be low on the list of addiction
risks for their children. But as the video industry continues to grow, video
game addiction is a problem being faced by more and more parents. This is especially
true as the landscape of the video-game industry continues to change. Gone
are the days of Super Mario and Donkey Kong. In their places are dark, adult-themed
games like Grand Theft Auto and Mortal Kombat.

Why has the landscape of the video-game industry undergone such drastic
change? According to the Entertainment Software Association, players
18 and older now make up more than 50 percent of the market. And although
more games with fast cars and gun-toting villains are being created
for a mature audience, these same games also appeal to younger teens.
In fact, a recent study conducted by the Federal Trade Commission found
that out of 118 electronic games with a mature rating for violence,
70 percent of them actually targeted children under 17. In addition,
the marketing plans for 51 percent of these games expressly included
children under 17 in the target audience.

 
By Larry Eldridge
CWK Network, Inc.

One of the reasons addiction to video games is
a reality is because it isn’t viewed as a serious addiction risk by
parents. And while video games in and of themselves are not bad, excessive
and unobserved game playing can lead to problems. According to experts at
the National Institute on Media and the Family (NIMF), there are steps you
can take to lessen the likelihood of your child getting addicted to video
games. Consider the following:

  • Limit game playing time. (Recommended: No more than one hour
    per day.)
  • Play with your child to become familiar with the games.
  • Provide alternative ways for your child to spend time.
  • Require that homework and jobs be done first; use video game
    playing as a reward.
  • Do not put video game set in a child’s room where he/she
    can shut the door and isolate himself/herself.
  • Talk about the content of the games.
  • Ask your video store to require parental approval before a violently
    rated video game can be rented by children.

When buying video games for your child, it is important to purchase
games targeted at his/her audience. The Entertainment Software Rating
Board (ESRB) rates every video and computer game for age appropriateness
(located on the front of the packaging) and, when appropriate, labels
games with content descriptions. The ESRB’s current rating
standard is as follows:

  • EC – Early Childhood (3 and older)
  • E – Everyone (6 and older)
  • E10+ – Everyone (10 and older)
  • T – Teens (13 and older)
  • M – Mature audiences (17 and older)
  • AO – Adults Only
  • RP – Ratings Pending

There are also other considerations besides the rating to take
into account when deciding whether to purchase a video game for your
child. Children Now, a research and action organization, offers these
additional tips for helping you to choose the right video games for
your child:

  • Know your child. Different children handle situations differently.
    Regardless of age, if your child becomes aggressive or unsettled
    after playing violent video games, don’t buy games with violence
    in them. Likewise, if your child likes playing games with characters
    that look like him/her, purchase games with characters that fit
    the bill.
  • Read more than the ratings. While the ESRB ratings can be helpful,
    they do not tell the whole story. Some features that you may consider
    violent or sexual may not be labeled as such by the ESRB. In addition,
    the ESRB does not rate games for the positive inclusion of females.
    The language on the packaging may give you a better idea of the
    amount and significance of violence and sexuality and the presence
    of gender and racial diversity or stereotypes in the game.
  • Go online. The ESRB website provides game ratings as well as
    definitions of the rating system. In addition, you can visit game
    maker and distributor websites to learn more about the contents
    of a game. Some have reviews that will provide even more information
    about the game.
  • Rent before you buy. Many video rental stores also rent video
    games and consoles. Take a trial run before you purchase a game.
  • Talk to other parents. Find out which games other parents like
    and dislike, as well as which games they let your child play when
    he/she visits their house. This is a good way to learn about the
    games that your child enjoys and those that other parents approve
    of, and to let other parents know which games you do not want your
    child playing.
  • Play the games with your child. Know what your child is being
    exposed to and how he/she reacts to different features in the games.
  • Talk about what you see. If your child discovers material that
    he/she finds disturbing or that you find inappropriate, talk about
    it. This is a great opportunity to let your child know what your
    values are as well as to help him/her deal with images that may
    be troubling.
  • Set limits. If you are worried that your child spends too much
    time playing video games, limit the amount of time or specify the
    times of day that video games can be played.
  • Put the games in a public space. Just as with the Internet,
    keep your game consoles and computers in public family space so
    that you can be aware of the material your child is viewing.
  • Contact
    the game makers. If you find material that you think is offensive
    or inappropriate, let the people who make and sell the games know
    about it. Likewise, let game makers know if you think that a game
    provides healthy messages or images. They do care what you think!
 
Entertainment Software Association
netWorks
Federal Trade Commission
National Institute on Media
and the Family

Entertainment Software Rating Board
Children Now
 

Video Games Teach Skills

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Education Feature
Video Games Teach
Skills
By Robert Seith
CWK Senior Producer
 

“What
it was actually saying is that there are, in fact, benefits
to these newer [first-person shooter] games.”
-Dr. Joanne Max, a psychologist-

The games David Neckman plays require quick thinking,
quick reactions and a stomach for virtual violence, something
his mother doesn’t have.

“She’s like they teach me to kill people or something,”
says David, 17.

“We don’t know, so you kind of speculate, and
when you see violence … you naturally associate it to
violent acts,” says his mother, Susan Neckman.

While plenty of studies have been conducted on the violence
in video games and it’s potential harm, now researchers
from the University of Rochester say they have a little good
news about kids and video games. Their study showed that experienced
players were 30% better than non-players when tested for reaction
time, awareness of surroundings and ability to multitask.

“You’re used to doing a whole lot of things at
once cause you’ll look at your map, and there’ll
be three people and they’ll all be in different places,
so you have to deal with all of them,” David says.

Researchers performed their study in computer labs, so there’s
no proof that David’s “skill” translates
to the real world. But experts say that special awareness
and reaction time are some of the same skills used while driving.

“As much as I’m not personally a big fan of single-person
shooter games, if it does in fact show that we can improve
our scanning skills and our planning skills, then I’ve
got to hope that it would perhaps make an adolescent behind
a 3,000-4,000 pound machine potentially a safer driver,”
says Dr. Joanne Max, a psychologist.

On the other hand, experts say that plenty of other games
can likely teach the same skills without the shooting and
without the blood.

David’s mother lets him play – as long as he
doesn’t overdo it.

“My son’s a good kid, so I didn’t really
make a big issue of him playing the games,” Mrs. Neckman
says.

 

A new study from the
University of Rochester in New York suggests that playing
video games may be beneficial to children’s development.
In four experiments, researchers analyzed for six months subjects
who played video games several times a week. They found that
these individuals were capable of monitoring more complex
visual information more easily than non-gamers. In fact, when
the researchers monitored novice players for 10 hours of training
on the game Medal of Honor, they found that the gamers improved
their visual processing skills. The researchers concluded
that the fast-moving action of such games as Spiderman actually
pushes players limits, forcing them to juggle a number of
varied tasks and thus helping them to develop different aspects
of visual attention.

How popular is gaming among children today? The National
Institute on Media and the Family (NIMF) cites the following
data concerning children and video games:

  • An estimated 84% of teens are playing video games.
  • Boys average 10 hours a week playing video games.
  • At-risk teenage boys spend 60% more time playing games,
    and they prefer more violent games than other teens.
  • Only 15% of teens think their parents know about video
    game ratings, and only 2% say their parents routinely check
    ratings.
  • Eighteen percent of boys report that their parents would
    be upset it they knew what video games they were playing.
  • Youth who prefer violent video games are more likely to
    get into arguments with their teachers and are more likely
    to get into physical fights, regardless of gender.
 

What kinds of effects does gaming have on
a child? The NIMF cites the following positive and negative
aspects of gaming:

Positives:

  • Video game playing introduces children to technology.
  • Games can give practice in following directions.
  • Some games provide practice in problem-solving and logic.
  • Games can provide practice in use of fine motor and spatial
    skills.
  • Games can provide occasions for adults and children to
    play together.
  • Users are introduced to information technology.
  • They can serve as therapeutic applications with patients.
  • They provide entertainment.

Negatives:

  • Games could foster social isolation, as they are often
    played alone.
  • Practicing violent acts may contribute more to aggressive
    behavior than passive television watching.
  • Women are often portrayed as weaker characters who are
    helpless.
  • Game environments are often based on plots of violence,
    aggression and gender bias.
  • Many games only offer an arena of weapons, killings, kicking,
    stabbing and shooting.
  • Feelings of mastery occur in a world that is not real
    – a video world.
  • The long-term effect on aggression is unknown.
  • More often, games do not offer action that requires independent
    thought or creativity.
  • Games can confuse reality and fantasy.
  • In violent games, players must become more violent to
    win.

As a parent, you must monitor your child’s involvement
in gaming. The NIMF offers the following strategy for keeping
tabs on your child’s exposure to video games:

  • Limit game playing time – no more than one hour
    per day is recommended.
  • Play with your child to become familiar with the games.
  • Provide alternative ways for child to spend his or her
    time.
  • Require that homework and jobs be completed first. Use
    video game playing as a reward.
  • Do not put a video game set in your child’s room
    where he or she can shut the door and isolate himself or
    herself.
  • Talk about the content of the games your child plays.
  • Ask your video store to require parental approval before
    a violently rated video game can be rented by children.
 

National
Institute on Media and the Family

University of Rochester